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Arrays and Collections 6

 

 

What we have in this page?

  1. The .NET Array Class

  2. Array Members

 

 

The .NET Array Class

 

Managed arrays in the .NET Framework all inherit from System::Array, which means that every managed array has a number of useful properties and methods. Array class provides methods for creating, manipulating, searching, and sorting arrays, thereby serving as the base class for all arrays in the common language runtime. The syntax is:

[SerializableAttribute]

[ComVisibleAttribute(true)]

public ref class Array abstract : ICloneable, IList, ICollection, IEnumerable

The Array class is the base class for language implementations that support arrays. However, only the system and compilers can derive explicitly from the Array class. Users should employ the array constructs provided by the language. An element is a value in an Array. The length of an Array is the total number of elements it can contain. The rank of an Array is the number of dimensions in the Array. The lower bound of a dimension of an Array is the starting index of that dimension of the Array; a multidimensional Array can have different bounds for each dimension. In the .NET Framework version 2.0, the Array class implements the System.Collections.Generic.IList, System.Collections.Generic.ICollection, and System.Collections.Generic.IEnumerable generic interfaces. The implementations are provided to arrays at run time, and therefore are not visible to the documentation build tools. As a result, the generic interfaces do not appear in the declaration syntax for the Array class, and there are no reference topics for interface members that are accessible only by casting an array to the generic interface type (explicit interface implementations). The key thing to be aware of when you cast an array to one of these interfaces is that members which add, insert, or remove elements throw NotSupportedException.

Type objects provide information about array type declarations. Array objects with the same array type share the same Type object. Type.IsArray and Type.GetElementType might not return the expected results with Array because if an array is cast to the type Array, the result is an object, not an array. That is, typeof(System.Array).IsArray returns false, and typeof(System.Array). GetElementType returns a null reference (Nothing in Visual Basic). Unlike most classes, Array provides the CreateInstance method, instead of public constructors, to allow for late bound access.

The Array.Copy method copies elements not only between arrays of the same type but also between standard arrays of different types; it handles type casting automatically. Some methods, such as CreateInstance, Copy, CopyTo, GetValue, and SetValue, provide overloads that accept 64-bit integers as parameters to accommodate large capacity arrays. LongLength and GetLongLength return 64-bit integers indicating the length of the array. The Array is not guaranteed to be sorted. You must sort the Array prior to performing operations (such as BinarySearch) that require the Array to be sorted. (Take note that in C++ .NET the dot (.) in the namespaces is replaced with scope operator (::)).

 

1.        Open Visual C++/Studio if it isn’t already open, and create a new CLR Console Application project named SysArray.

2.        Try the following code example that shows how Array::Copy copies elements between an array of type integer and an array of type Object. Use the same project for all the example in this section. Build and run your project.

// SysArray.cpp : main project file.

#include "stdafx.h"

using namespace System;

 

void myarr();

void PrintValues(array<Object^>^myArr);

void PrintValues(array<int>^myArr);

 

int main(array<System::String ^> ^args)

{

  myarr();

  return 0;

}

 

void myarr()

{

  // Creates and initializes a new int array and a new Object array.

  array<int>^myIntArray = {1,2,3,4,5};

  array<Object^>^myObjArray = {26,27,28,29,30};

  // Prints the initial values of both arrays.

  Console::WriteLine("Initially..........");

  Console::Write("int array: ");

  PrintValues(myIntArray);

  Console::Write(" and Object array: ");

  PrintValues(myObjArray);

  // Copies the first two elements from the int array to the Object array.

  Array::Copy(myIntArray, myObjArray, 2);

  // Prints the values of the modified arrays.

  Console::WriteLine("\nAfter copying the first two elements of the int array to the Object array,");

  Console::Write("int array: ");

  PrintValues(myIntArray);

  Console::Write(" and Object array: ");

  PrintValues(myObjArray);

  // Copies the last two elements from the Object array to the int array.

  Array::Copy(myObjArray, myObjArray->GetUpperBound(0)-1, myIntArray, myIntArray->GetUpperBound(0)-1, 2);

  // Prints the values of the modified arrays.

  Console::WriteLine("\nAfter copying the last two elements of the Object array to the int array,");

  Console::Write("int array: ");

  PrintValues(myIntArray );

  Console::Write(" and Object array: ");

  PrintValues(myObjArray);

}

 

void PrintValues(array<Object^>^myArr)

{

  for (int i = 0; i < myArr->Length; i++)

    Console::Write(" {0}", myArr[i]);

  Console::WriteLine();

}

 

void PrintValues(array<int>^myArr)

{

  for (int i = 0; i < myArr->Length; i++)

    Console::Write(" {0}", myArr[i]);

}

 

Output:

 

 

 

 

A code example that shows how Array::Copy copies elements between an array of type integer and an array of type Object

 

The following code example creates and initializes an Array and displays its properties and its elements.

// SysArray.cpp : main project file.

#include "stdafx.h"

using namespace System;

 

void PrintValues(Array^ myarr);

void myarr2();

 

int main(array<System::String ^> ^args)

{

  myarr2();

  return 0;

}

 

void myarr2()

{

  // Creates and initializes a new three-dimensional

  // Array instance of type Int32.

  Array^ myArr = Array::CreateInstance(Int32::typeid, 2, 3, 4);

  for (int i = myArr->GetLowerBound(0); i <= myArr->GetUpperBound(0); i++)

  {

    for (int j = myArr->GetLowerBound(1); j <= myArr->GetUpperBound(1); j++)

    {

      for (int k = myArr->GetLowerBound(2); k <= myArr->GetUpperBound(2); k++)

        myArr->SetValue((i * 100) + (j * 10) + k, i, j, k);

    }

  }

 

  // Displays the properties of the Array.

  Console::WriteLine("The Array instance has {0} dimension(s) and "

        "a total of {1} elements.", myArr->Rank, myArr->Length);

  Console::WriteLine();

  Console::WriteLine("Length Lower Upper");

  for (int i = 0; i < myArr->Rank; i++)

  {

     Console::Write("{0}: {1}", i, myArr->GetLength(i));

     Console::WriteLine("      {0}      {1}", myArr->GetLowerBound(i), myArr->GetUpperBound(i));

  }

  Console::WriteLine();

  Console::WriteLine("The Array instance contains the following values:");

  Console::WriteLine();

  PrintValues(myArr);

}

 

void PrintValues(Array^ myarr)

{

  System::Collections::IEnumerator^ myEnumerator = myarr->GetEnumerator();

  int i = 0;

  int cols = myarr->GetLength(myarr->Rank - 1);

 

  while (myEnumerator->MoveNext())

  {

     if (i < cols)

      i++;

     else

     {

        Console::WriteLine();

        i = 1;

     }

     Console::Write("{0}\t", myEnumerator->Current);

  }

  Console::WriteLine();

}

 

Output:

A code example creates and initializes an Array and displays its properties and its elements

 

Array Members

 

Array class members provides methods for creating, manipulating, searching, and sorting arrays, thereby serving as the base class for all arrays in the common language runtime. The following tables list the members exposed by the Array type.

 

Public Properties

 

Symbol

Public property

Name

Description

IsFixedSize

Gets a value indicating whether the Array has a fixed size.

IsReadOnly

Gets a value indicating whether the Array is read-only.

IsSynchronized

Gets a value indicating whether access to the Array is synchronized (thread safe).

Length

Gets a 32-bit integer that represents the total number of elements in all the dimensions of the Array.

LongLength

Gets a 64-bit integer that represents the total number of elements in all the dimensions of the Array.

Rank

Gets the rank (number of dimensions) of the Array.

SyncRoot

Gets an object that can be used to synchronize access to the Array.

 

Table 2

 

 

Public Methods

 

Symbol

Public method

Name

Description

AsReadOnly

Returns a read-only wrapper for the specified array.

BinarySearch

Overloaded. Searches a one-dimensional sorted Array for a value, using a binary search algorithm.

Clear

Sets a range of elements in the Array to zero, to false, or to a null reference (Nothing in Visual Basic), depending on the element type.

Clone

Creates a shallow copy of the Array.

ConstrainedCopy

Copies a range of elements from an Array starting at the specified source index and pastes them to another Array starting at the specified destination index. Guarantees that all changes are undone if the copy does not succeed completely.

ConvertAll

Converts an array of one type to an array of another type.

Copy

Overloaded. Copies a range of elements in one Array to another Array and performs type casting and boxing as required.

CopyTo

Overloaded. Copies all the elements of the current one-dimensional Array to the specified one-dimensional Array.

CreateInstance

Overloaded. Initializes a new instance of the Array class.

Equals

Overloaded. Determines whether two Object instances are equal. (Inherited from Object.)

Exists

Determines whether the specified array contains elements that match the conditions defined by the specified predicate.

Find

Searches for an element that matches the conditions defined by the specified predicate, and returns the first occurrence within the entire Array.

FindAll

Retrieves all the elements that match the conditions defined by the specified predicate.

FindIndex

Overloaded.

FindLast

Searches for an element that matches the conditions defined by the specified predicate, and returns the last occurrence within the entire Array.

FindLastIndex

Overloaded.

ForEach

Performs the specified action on each element of the specified array.

GetEnumerator

Returns an IEnumerator for the Array.

GetHashCode

Serves as a hash function for a particular type. GetHashCode is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.)

GetLength

Gets a 32-bit integer that represents the number of elements in the specified dimension of the Array.

GetLongLength

Gets a 64-bit integer that represents the number of elements in the specified dimension of the Array.

GetLowerBound

Gets the lower bound of the specified dimension in the Array.

GetType

Gets the Type of the current instance. (Inherited from Object.)

GetUpperBound

Gets the upper bound of the specified dimension in the Array.

GetValue

Overloaded. Gets the value of the specified element in the current Array.

IndexOf

Overloaded. Returns the index of the first occurrence of a value in a one-dimensional Array or in a portion of the Array.

Initialize

Initializes every element of the value-type Array by calling the default constructor of the value type.

LastIndexOf

Overloaded. Returns the index of the last occurrence of a value in a one-dimensional Array or in a portion of the Array.

ReferenceEquals

Determines whether the specified Object instances are the same instance. (Inherited from Object.)

Resize

Changes the size of an array to the specified new size.

Reverse

Overloaded. Reverses the order of the elements in a one-dimensional Array or in a portion of the Array.

SetValue

Overloaded. Sets the specified element in the current Array to the specified value.

Sort

Overloaded. Sorts the elements in one-dimensional Array objects.

ToString

Returns a String that represents the current Object. (Inherited from Object.)

TrueForAll

Determines whether every element in the array matches the conditions defined by the specified predicate.

 

Table 3

 

 

Protected Methods

 

Symbol

Protected method

Name

Description

Finalize

Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)

MemberwiseClone

Creates a shallow copy of the current Object. (Inherited from Object.)

 

Table 4

 

 

Explicit Interface Implementations

 

Symbol

Explicit interface implementation

Name

Description

System.Collections.IList.Add

Implements IList.Add. Throws a NotSupportedException in all cases.

System.Collections.IList.Clear

Sets all elements in the Array to zero, to false, or to a null reference (Nothing in Visual Basic), depending on the element type.

System.Collections.IList.Contains

Determines whether an element is in the Array.

System.Collections.IList.IndexOf

Searches for the specified object and returns the index of the first occurrence within the current one-dimensional instance.

System.Collections.IList.Insert

Implements IList.Insert. Throws a NotSupportedException in all cases.

System.Collections.IList.Remove

Implements IList.Remove. Throws a NotSupportedException in all cases.

System.Collections.IList.RemoveAt

Implements IList.RemoveAt. Throws a NotSupportedException in all cases.

System.Collections.ICollection.Count

Gets the number of elements contained in the Array.

System.Collections.IList.Item

Gets or sets the element at the specified index.

 

Table 5

 

Note: In C++ .Net the dot operator, . will be changed to the scope operator, ::.

 

 

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