The code snippets used in this module if any, are the mix of Visual C++ .Net 2003 and 2005. If the old code used on VC++ 2005, compile with the /clr:OldSyntax option. The following are the topics in this part.
How To: Migrate to /clr
This topic discusses issues that arise when compiling native code with /clr. /clr allows C++ modules to invoke and be invoked from .NET assemblies while retaining compatibility with unmanaged modules.
Known Issues Compiling Library Projects with /clr
Visual C++ 2005 contains some known issues when compiling library projects with /clr:
Compile with Visual C++ 2005
Before using /clr on any module in your project, first compile and link your native project with Visual C++ 2005. The following steps, followed in order, provide the easiest path to a /clr compilation. It is important to compile and run your project after each of these steps.
Versions Prior to Visual C++ 2003
If you are upgrading to Visual C++ 2005 from a version prior to Visual C++ 2003, you may see compiler errors related to the enhanced C++ standard conformance in Visual C++ 2003. |
Upgrading from Visual C++ 2003
Projects previous built with Visual C++ 2003 should also first be compiled without /clr as Visual C++ 2005 has increased ANSI/ISO compliance and some breaking changes. The change that is likely to require the most attention is Security Enhancements in the CRT. Code that uses the CRT is very likely to produce deprecation warnings. These warnings can be suppressed, but migrating to the new Security-Enhanced Versions of CRT Functions is preferred, as they provide better security and may reveal security issues in your code.
Upgrading from Managed Extensions for C++
Projects built with Visual C++ .NET or Visual C++ 2003 that used Managed Extensions for C++ will require at least one change to project settings, as these extensions are now deprecated. As a result, code written with Managed Extensions for C++ won't compile under /clr. Use /clr:oldSyntax instead.
Convert C Code to C++
Although Visual C++ 2005 will compile C files, it is necessary to convert them to C++ for a /clr compilation. The actual filename doesn't have to be changed, you can use /Tp. Note that, although C++ source code files are required for /clr, it is not necessary to re-factor your code to use object-oriented paradigms. C code is very likely to require changes when compiled as a C++ file. The C++ type-safety rules are strict, so type conversions must be made explicit with casts. For example, malloc() returns a void pointer, but can be assigned to a pointer to any type in C with a cast:
int* a = malloc(sizeof(int)); // C code
int* b = (int*)malloc(sizeof(int)); // C++ equivalent
Function pointers are also strictly type-safe in C++, so the following C code requires modification. In C++ it's best to create a typedef that defines the function pointer type, and then use that type to cast function pointers:
NewFunc1 = GetProcAddress(hLib, "Func1"); // C code
typedef int(*MYPROC)(int); // C++ equivalent
NewFunc2 = (MYPROC)GetProcAddress(hLib, "Func2");
C++ also requires that functions either be prototyped or fully defined before they can be referenced or invoked. Identifiers used in C code that happen to be keywords in C++ (such as virtual, new, delete, bool, true, false, etc.) must be renamed. This can generally be done with simple search-and-replace operations. Finally, whereas C-style COM calls require explicit use of the v-table and this pointer, C++ does not:
COMObj1->lpVtbl->Method(COMObj, args); // C code
COMObj2->Method(args); // C++ equivalent
Reconfigure Project Settings
After your project compiles and runs in Visual C++ 2005 you should create new project configurations for /clr rather than modifying the default configurations. /clr is incompatible with some compiler options and creating separate configurations lets you build your project as native or managed. When /clr is selected in the property pages dialog box, project settings not compatible with /clr are disabled (and disabled options are not automatically restored if /clr is subsequently unselected).
Create New Project Configurations
You can use Copy Settings From option in the New Project Configuration Dialog Box to create a project configuration based on your existing project settings. Do this once for the Debug configuration and once for Release configuration. Subsequent changes can then be applied to the /clr -specific configurations only, leaving the original project configurations intact. Projects that use custom build rules may require extra attention. This step has different implications for projects that use makefiles. In this case a separate build-target can be configured, or version specific to /clr compilation can be created from a copy of the original. |
Change Project Settings
/clr can be selected in the development environment by following the instructions in /clr. As mentioned previously, this step will automatically disable conflicting project settings. When upgrading a managed library or web service project from Visual C++ 2003 to Visual C++ 2005, the /Zl compiler option will added to the Command Line property page. This will cause LNK2001. Remove /Zl from the Command Line property page to resolve. Or, add msvcrt.lib and msvcmrt.lib to the linker's Additional Dependencies property. For projects built with makefiles, incompatible compiler options must be disabled manually once /clr is added.
Precompiled Headers
Precompiled headers are supported under /clr. However, if you only compile some of your CPP files with /clr (compiling the rest as native) some changes will be required because precompiled headers generated with /clr are not compatible with those generated without /clr. This incompatibility is due to the fact that /clr generates and requires metadata. Modules compiled /clr can therefore not use precompiled headers that don't include metadata, and non /clr modules can't use precompiled header files that do contain meta data.
The easiest way to compile a project where some modules are compiled /clr is to disable precompiled headers entirely. (In the project Property Pages dialog, open the C/C++ node, and select Precompiled Headers. Then change the Create/Use Precompiled Headers property to "Not Using Precompiled Headers"). However, particularly for large projects, precompiled headers provide much better compilation speed, so disabling this feature is not desirable. In this case it's best to configure the /clr and non /clr files to use separate pre-compiled headers. This can be done in one step by multi-selecting the modules to be compiled /clr using the Solution Explorer, right-clicking on the group, and selecting Properties. Then change both the Create/Use PCH Through File and Pre-compiled Header File properties to use a different header file name and PCH file respectively.